Weapon (musket), rare

After the recent innovations in alchemist's fire that were made by Serder Lightbender, the artificers of Torbrook were determined to find a way to increase it's effectiveness. After engineering a way to load a flask of alchemist's fire into a musket it was found that mixing gunpowder into the fluid provided the much sought after results.

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

When you hit a creature with this weapon you deal an additional 2d8 damage of one of the fallowing damage types: Acid, Cold, Fire, Lightning, or Thunder. A flask of alchemist's fire must be loaded into the weapon to gain this additional damage.

The weapon has 3 charges. When holding this weapon you may cast the spell Absorb Elements (expends 1 charge).

The weapon regains 1d4-1 charges at dawn daily.

Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Loading, Range, Two-Handed, Ammunition (Firearms), Slow

Swoltrumpetswag

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