Weapon (mace), very rare (requires attunement by a by a cleric, druid, paladin, sorcerer, warlock, or wizard)

An ornately carved wooden chair of unknown origin. It is grand in appearance with intricate carvings and highlights of gold and silver plating. Despite being made of wood, it is unable to be scratched, splintered, or burnt except by the most extreme forces, making it more resilient than most steel. 

Attuning to this chair gives a +1 bonus to your spellcasting modifier for every level in cleric, druid, paladin, sorcerer, warlock, or wizard you possess. 

The chair has a range of 5ft. and deals 3d8+ spellcasting modifier bludgeoning damage when used as a mele weapon. When thrown, it has a range of 30ft. and deals 3d6+ spellcasting modifier bludgeoning damage.

The Battle Chair can act as an arcane focus.

The Battle Chair grants a +2 bonus to intimidation checks when used during the check.

The wooden components of the chair shift in type depending on the mood of the being it is attuned to. For instance, if its owner is happy, the chair may seem to be made of soft pine, but if its owner is mad or angry, its wood may resemble that of a walnut tree.

 

 

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: by a cleric, druid, paladin, sorcerer, warlock, or wizard, Sap

BenJammin01

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