Weapon (longsword), legendary (requires attunement by a Paladin)

The legendary sword wielded by Cal Conaway, and forged by Sheme Golibin Shat.

While attuned to this weapon, you gain the following bonuses:

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon, fiend, or an undead with it, that creature takes an extra 2d10 radiant damage. This radiant damage bypasses resistance to radiant damage and treats an immunity as a resistance.

While drawn, the blade emits 30 feet of magical bright light, and an additional 30 feet of magical dim light, this light clears magical darkness, such as that created by the darkness spell.

When you hit a creature with an attack, your attack inflicts an extra 2d8 radiant damage.

You gain resistance to Radiant and Necrotic damage.

The weapon emits a holy aura around itself, granting the wielder and everyone within 10 feet of them (30 feet at paladin level 17+), advantage on saving throws against magical effects.

When a paladin uses their divine smite feature,  you can launch a beam of radiant energy at a target, this attack still uses the attack roll from Arondite. This beam does damage equal to your divine smite damage without your weapon damage. This attack has a range of up to 60 feet.

 

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Radiant, Advantage: Saving Throws, Damage: Radiant, Resistance: Radiant, Resistance: Necrotic, Paladin, Damage, Combat, Warding, Versatile, Sap

Item Tags: Damage Combat Warding

Weg101

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