Rod, very rare

This rod appears to be made of faintly glowing pure amber. Close inspection will reveal a tiny turtle, smaller than a fly, that appears to be living inside it, swimming back and forth within the solid rod with no apparent need of sustenance.

While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 12 other willing creatures you can see to an extraplanar space that takes the form of a large, circular room (40’ radius) with walls that appear to be made of the same material as the rod. The room is richly appointed in the same style as Castle Amber. The room contains a banquet table set for the number of creatures within it, complete with ever-full pitchers of water, decanters of wine, and platters of food. A number of comfortable beds line the wall across from the banquet table. Through the wall, an enormous turtle can be seen swimming by on occasion.

For each hour spent in the room, a visitor regains hit points as if it had spent 1 Hit Die. Also, time passes more slowly within the room. One hour to visitors is only a minute outside. Visitors can remain in the room for up to one day. When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, an ever-full decanter of wine taken from the banquet table disappears if it is taken outside the extraplanar space.

Within Castle Amber, the rod can be used once every eight hours. Otherwise, once the rod has been used, it can’t be used again until twelve days have passed.

Notes: Castle Amber Conversion Guide and Expansion Original Adventure by Tom Moldvay Conversion to 5e and Expansion Notes by Stuart Broz, Healing, Teleportation, Utility

Previous Versions

Name Date Modified Views Adds Version Actions
10/10/2023 5:53:17 PM
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Item Tags: Healing Teleportation Utility

Cacciatore

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