You must persuade this sentient weapon to shoot a target for the gun to actually shoot. Do a charisma saving throw and if you beat it, the target will instantly die if under 1000 current hp. if over 1000 hp, the gun will do 700 dmg
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, You must persuade this sentient weapon to shoot a target for the gun to actually shoot. , Damage, Combat, Eldritch Machine, Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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