Weapon (greatsword), legendary (requires attunement by a 10 minutes)

forged by the dangerous ungoliant giants, this mighty beings while being evil, was smiths of unnatural talents like the atreigan soultitans, this weapon hungers for souls and will do anything to get it. each day it's hunger grows ever more greater for each eons that passes.

 

this is a plus 3 greatsword

this greatsword increases your strength by 5 

this greatsword increases your constitution by 4 

your ability score is increased by 8

this weapon deals an extra 3d6 necrotic damage

this weapon deals an extra 2d8 slashing

if you kill a creature with this weapon with your first attack, you heal for half the amount of damage done.

once per long rest you can cast blight as a action as a 6th level spell. spell save dc is 8+ wisdom modifier +proficiency bonus.

a creature with this weapon has a reduced movement speed by 5 due to this massive weapon.

while attuned to this weapon you get the feat great weapon master

Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Necrotic, Damage: Slashing, Bonus: Ability Score Maximum, Bonus: Ability Score Maximum, Bonus: Ability Score Maximum, Bonus: Ability Score Maximum, Bonus: Ability Score Maximum, Bonus: Ability Score Maximum, Stacking Bonus: Strength Score, Stacking Bonus: Constitution Score, Feat: Keen Mind, 10 minutes, Heavy, Two-Handed, Graze

DemonGhost32

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