While playing this item, you can use an action to choose one of three effects.
First drone (Ruma) will discharge up to 20 gallons of quality Rum from one of its pipes or chanter per day. The beverage can be manipulated up to 10 feet similar to Shape water for 1 round. For every gallon dispensed the user is given a 1oz shot through the chanter which must be consumed or the flow ceases.
Second drone (Ceon) will create a 20-foot-radius sphere of fog centered on the pipes. The sphere spreads around corners, and its area is heavily obscured. It lasts for one hour or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. The fog can be produced for 20 rounds and may be generated in silence if the player wishes.
The third drone (Tonn) will conjure up a wave of water that crashes down on an area within range, similar to the tidal wave spell. The wave has a range of only 30 feet and can effect an area up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. (22,000 Gallons/90 ton) Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes. This effect can be conjured once per day and regenerates at dawn.
Cursed that while attuned to this item, you develop a Scottish accent and lose proficiency in all other instruments except in bagpipes, which you automatically gain. If the pipes are played for more than 3 rounds (including silent Fog) the player must make Charisma save DC 12 or be compelled to dance. The item affords no advantage to this skill. If you unattune to this item, you regain your previous instrument proficiencies but retain the accent.
This item recharges completely every day at dawn, and all liquid produced from this item disappears unless consumed, but its effects remain. This item can be used as a Bard's spellcasting focus.
Notes: You hear the sound of crashing waves as a light fog forms around your legs. The taste of warm rum fills your mouth and nostrils.