You may use an action to lasso a creature you can see within 30 feet of you that is large or smaller. The target must succeed on a DC 15 Dexterity saving throw or become grappled. Creatures that are huge are larger that fail, will pull you with their movement for as long as you hold on to the lasso. Beasts, Dragons, Monstrosities, and Kindori native to the Astral Plane or Wildspace have disadvantage on saving throws relating to this lasso.
You can release the creature by using a bonus action to speak a command word and the lasso will fall off the creature. You must have at least one hand holding onto the lasso or the target will be freed. A target grappled by the lasso can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer grappled by the lasso, and the lasso takes 5 points of damage.
The lasso can be repaired using the mending spell, and regains 1 hit point every 5 minutes. The lasso has AC 22 and 25 hit points.
Notes: Restrained, Control
Previous Versions
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10/14/2023 4:29:29 AM
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Coming Soon
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