Wondrous Item, legendary (requires attunement)

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Connection. when you hit a creature with an attack or consume their blood in any other way. You can choose to mark the creature and connect your two life forces together. When one of you takes damage, the other takes an equal amount of damage. You can only have one marked creature at any time, and if you choose to mark another creature, the original mark disappears and appears on the other creature. You can dispel the mark by using a remove curse spell.

Extortion. Once you've had a creature marked for at least 24 hours, their name appears on your body permanently. When this mark is on your body, you can spend a minute attuned to that name specifically to know the exact direction, plane of existence, hit points, and any condition that creature may be under. The mark can no longer be removed until the tattoo is unattuned by the user or the user dies.

Consumption. While a creature that is by you casts a spell or has a spell cast on them, you can use your reaction to absorb the spell. The absorbed spell's effect is canceled, and the spell's energy—not the spell itself—is stored in the tattoo. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 10 levels of energy over the course of its existence. Once the rod absorbs 10 levels of energy, it can't absorb more. If you try to absorb a spell that the tattoo can't store, the tattoo has no effect on that spell.

When you become attuned to the tattoo, you know how many levels of energy the tattoo has absorbed over the course of its existence and how many levels of spell energy it currently has stored.

If you are a spellcaster attuned to the tattoo, you can convert the energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. You can also convert the energy into hit points. For each piece of energy you convert, you gain two hit points back.

Mysticrunic

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