Damage: 1d8 (1d10) +2 slashing
Friendly Steel: You gain a +2 bonus to attack rolls you make with this weapon.
Kill them with Kindness: Whenever you score a critical hit with this axe against a creature, roll a d8 and consult the table below to determine what additional effect happens
Acts of Kindness
d8 + Effects
1 - Learn all weaknesses of the target
2 - Learn all the resistances of the target
3 - Advantage on your next saving throw
4 - Advantage on your next attack
5 - Target's next attack has disadvantage
6 - Target is knocked prone
7 - You regain 2d8+2 hit points
8 - Reduce target's AC by 1 for 1 minute
Proficiency with a greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Additionally, a magical gem in the hilt that is adorned with the Shieldbiter family crest gives the wearer access to one of the following effects by rolling a d6 and rerolling on a six.
*Special note* if a monk dragonborn is to attune this item they are imbibed with all effects.
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Draconic Flurry: Once per short rest, the wearer can channel the elemental energy within the amulet to enhance their unarmed strikes. For the next minute, their unarmed strikes deal an additional 1d6 damage of the chosen energy type (acid, cold, fire, lightning, or poison).
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Elemental Resilience: The amulet grants the wearer immunity to the energy type associated with their draconic ancestry (fire for red, cold for white, etc.). Additionally, their Unarmored Defense ability now also grants a +1 bonus to AC when they aren't wearing armor or wielding a shield.
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Breath of the Dragon: The wearer gains the ability to use their breath weapon as a bonus action on their turn, instead of an action. Additionally, they can use their breath weapon twice between rests instead of once.
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Draconic Speed: The wearer's base walking speed increases by 10 feet while they wear the amulet. This increase applies in any form of movement.
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Draconic Presence: Once per long rest, the wearer can invoke the amulet's power to emanate an aura of draconic energy. All creatures of their choice within a 10-foot radius must make a Wisdom saving throw (DC 14). On a failure, they are frightened for 1 minute. Affected creatures may repeat the saving throw at the end of their turns, ending the effect on a success.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, A magical gem in the hilt that is adorned with the Shieldbiter family crest gives the wielder when first attuned one of th, Damage, Combat, Versatile, Topple
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