Weapon (handaxe), rare

The blade of this handaxe is similar to a normal one, however, it's the angled handle that gives it a unique flare.

This axorang has three charges that are regained daily at dawn. Before you throw this weapon you can choose to activate its effect by expending one of its daily charges. Whether or not your Attack hits your target once this weapon reaches its maximum throwing distance, or runs into an obstacle other than a creature, the weapon will alter it trajectory and fly back to your hand. If the Axorang hit a creature or target on the initial throw the creature or target may choose to use its reaction to make a DC 15 Dexterity Saving Throw to dodge the second hit. On a failed save, or in the event that the creature or target chooses not to, or cannot use its reaction, the creature or target takes additional damage that of a normal Attack. On a successful save the create dodges the Attack.

If there are multiple creatures that are in the path of this thrown weapon, you only roll to hit the first creature. Every other creature may use its reaction to make a DEX Saving Throw as described above.

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Combat, Light, Thrown, Vex

Item Tags: Damage Combat

Fyrfly_

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