Weapon (dagger), rare (requires attunement by a assassin)

The Ba'al Verzi Dagger, with its silvered blade gleaming an ethereal white, features a shadowy black inlay and a hilt wrapped in dark, blood-red leather, culminating in a pommel set with a vigilant ruby, symbolizing a trinity of stealth, death, and spilled blood. Its sheath, a pallid, ghostly relic crafted from the skin of its inaugural victim, seems to subtly shiver with a lingering, spectral essence, silently testifying to the dagger's brutal and treacherous history. Topped with a tarnished silver plate, inscribed with a dark Ba’al Verzi symbol, the dagger and sheath together whisper an eternal tale of fear, betrayal, and death, intertwined in a sinister dance of malevolence.

Silvered. This blade is silvered, overcoming damage resistance vs. non-silvered weapons.

Magical (attuned). This blade grants a +1 magical bonus to hit and damage.  

Bloodlust (attuned). When you damage a creature with an attack using this magic dagger, the target can’t regain hit points until the start of your next turn; the wielder feels compelled to continue attacking the same creature until it is dead.

Cursed (attuned). This weapon is cursed with the bloodlust of the Ba’al Verzi, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon and you have disadvantage on attack rolls with weapons other than this one. Additionally, the weapon cannot be safely or securely stowed in anything except a sheath made of humanoid skin. Attempting to do so may result in harming the creature who carries it as the weapon passes harmlessly through its container.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, assassin, Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
10/15/2023 7:32:10 PM
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ParrottSquawk

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