This weapon is forged with adamantine, one of the hardest substances in existence, making it heavier than a standard weapon. Another factor that increases the weight is the longer shaft.
This magic weapon grants a +1 bonus to attack and damage rolls made with it. Standard damage is 1d8+STR and 1d8 Necrotic. Versatile damage is 2d4+STR and 1d8 Necrotic.
While holding it, the wielder can take a bonus action to cause it to Cast darkness in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the darkness as a bonus action.
As a reaction immediately after being hit by a melee attack, the wielder can cause the attacker to be blinded until the end of the attacker’s next turn, unless the attacker succeeds on a Constitution saving throw against your spell save DC. Once used, this reaction can’t be used again until a minute has gone by.
Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Weapon Property: Versatile, Damage: Necrotic, Damage, Combat, Sap
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