1. Infernal Ignition (Level 1+): The pistol is imbued with the relentless flame of Avernus. Once per turn, it deals an additional 1d6 fire damage on a successful hit. This damage increases by 1d6 at every other level, capping at 5d6 at level 10.
2. Fiery Precision (Level 3+): Once the wielder reaches level 3, you gain the ability to channel the flame's precision. You may choose to fire with advantage on a single attack per long rest, inflicting critical damage on a hit. Any overkill damage is dealt to the wielder as true damage.
3. Hellfire Burst (Level 6+): Upon reaching level 6, the pistol can be used to unleash a devastating Hellfire Burst once per long rest. This burst creates a 15-foot cone of searing flames, dealing 6d6 fire damage to all creatures within the area. A successful Dexterity saving throw (DC 15) halves the damage.
4. Flame Juggler (Level 10+): When you hit a creature with an attack with this weapon, you may use your bonus action to ignite another enemy withing 15ft of the primary target in flames after a failed DC18 DEX saving throw. The target takes 2d6 damage at the (start or end) of their turn. The flame lasts for one minute or until the target uses an action to put them out.
5. Inferno's Embrace (Level 15+): When the wielder reaches level 15, the pistol's flames become more than just a weapon; you become a part of the wielder. As a reaction to taking damage from a melee attack, the wielder can explode in a fiery aura within 10 feet, provoking a DC18 DEX saving throw. On a fail, deal 4d10 fire damage. The wielder takes half the damage rounded down. This ability can be used once per long rest.
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Fire, Only an Artificer who has been to Avernus may attune to this weapon. , Damage, Combat, Loading, Range, Ammunition (Firearms), Vex
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