A long Scythe with a bone white handle fashioned from wood that was gathered from a tree in the depths of hell. It has a blade made of bone that seems to have been stained a dirty red from being soaked in the blood of many that have fallen under its blade. It belonged to a night hag by the name of Black Betty, coven sister to Mad Maggie and Red Ruth.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. This weapon can function as an spellcasting focus (Staff). Additionally, you gain the ability to cast the Chill Touch cantrip.
Ritual of Sacrifice. The attunement of this item requires the sacrifice of an innocent life (the victim can be anyone of any non-evil alignment either another player or an NPC. The sacrifice must be killed by Bam a Lamb) by soaking the blade of Bam a Lamb in their blood and doing a prayer ritual to Cegilune. Once attuned to a wielder this weapon can only bond to a different wielder once its current wielder is dead.
When you reduce a creature within 60 feet of you to 0 hit points with an attack or spell using this weapon, you can use your reaction to capture the creature's soul, trapping it within the weapon. This property does not work on constructs or any creature with an Intelligence score of 4 or less. Each soul the weapon captures provides it with 5 charges. This weapon can hold up to 20 charges. If capturing a soul would increase the weapon's number of charges above 20, any excess charges are lost.
This weapon can hold up to 20 charges for the following properties:
Reap Life. As a bonus action, you can expend 2 charges to regain 2d8 hit points.
Borrow Experience. As a bonus action you can expend 1 charge to make your next attack roll, ability check, or saving throw with advantage. If you don’t use this benefit before the start of your next turn, it is lost.
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 necrotic damage to the target.
Imposing Strike. When you hit an enemy with a melee attack using the scythe, you can expend 5 charges to force your target to make a DC 16 Wisdom Saving throw or be frightened of the wielder until the end of the wielder's next turn. When an enemy is frightened using this property, they have disadvantage on saving throws and attacks against the wielder and the wielder gains advantage with Charisma skill checks against them.
Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: When you reduce a creature within 60 feet of you to 0 hit points with an attack or spell using this weapon, you can use your reaction to capture the creature's soul, trapping it within the weapon. This property does not work on constructs or any creature with an Intelligence score of 4 or less. Each soul the weapon captures provides it with 5 charges. This weapon can hold up to 20 charges. If capturing a soul would increase the weapon's number of charges above 20, any excess charges are lost., Ritual of Sacrifice., Damage, Combat, Focus, Heavy, Reach, Two-Handed, Cleave
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