Wondrous Item, uncommon (requires attunement by a Required attunement by a wizard or artificer)

Walking encyclopaedia: While you wear this eyepatch, you can use an action to cast the identify spell from it. Once identify is cast through the eyepatch, they can't be used again until the next dawn. The eyepatch will tell you everything it knows about one item, magical or otherwise, and the description will be spoken in a condescending tone. 

Laser Focus: As a bonus action, the eyepatch can be convinced to focus on one creature for the next 3 rounds. While the eyepatch is focused in this way, the wearer's subsequent bonus actions must only be used to cast lightning bolt (4th level) at the creature in the eyepatch's focus. (Spellcasters may still use their action to cast a spell) Once Laser Focus has been activated, it cannot be used until the next dawn.

Cursed / Still a proof of concept

After each casting of the bonus action lightning bolt, the wearer must succeed on a DC 15 Intelligence saving throw or be subjected to a distracting lecture on an insignificant academically dull subject. While being lectured in this way, the wearer is stunned and can re-roll this saving throw at the start of their next turn.

Sassy: This item will constantly contradict everything the wearer says and will bicker with them in their mind relentlessly. Each dawn the user must roll a Wisdom saving throw, (DC 15) or suffer 1 point of exhaustion.

Big brother is watching you: The eyepatch also exudes divination magic, though of no apparent benefit to the wearer. Those of a higher arcane mind may be able to reverse engineer the curse to see the source of this divination and to reverse any negative effects, redirecting them on the eye patch's creator instead.

 

 

Notes: Required attunement by a wizard or artificer, Communication

Item Tags: Communication

beefydrake

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