When you hit with an attack using this magic weapon, the target takes an extra 2d4 radiant damage. When you target a fiend or an undead with this magic weapon, you have advantage on the attack roll and you suffer no disadvantage due to long range. If the target fiend or undead has 25 hit points or fewer after taking the extra radiant damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.
While you attack with this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet until the end of your next turn.
If you have 5 or more levels in the paladin class, you may use your divine smite feature on a ranged weapon attack with this magic weapon.
Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Radiant, Advantage: Ranged Attacks, Damage, Bane, Ammunition, Heavy, Loading, Range, Two-Handed, Push
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