Baeolif's Call
Baeolif's Call is a magnificent weapon that stands as tall as a grown human, its blade extending four feet from hilt to tip. The glaive's shaft is crafted from a combination of rare materials, including mithril and ebony, which grants it both strength and elegance. The blade itself is double-edged, with a razor-sharp edge on each side, designed for precision strikes. The entire weapon is adorned with intricate engravings and runes that glow softly when it is wielded.
*Weapon (Glaive), legendary (requires attunement)*
Description:
Baeolif's Call is a finely crafted Glaive, adorned with intricate runes that glow with a soft, ethereal light. Named after the legendary Hero Baeolif, this weapon resonates with the power of the hero's deeds.
Properties:
- Attunement: To attune to Baeolif's Call, you must be a warrior of unwavering valor and heroism. Only those who have demonstrated great acts of courage or selflessness may bond with the glaive. Once attuned, the glaive becomes an extension of the wielder's spirit and bestows its abilities upon them.
- Charges: Baeolif's Call has 10 charges. The charges can be replenished during a long rest. The glaive regains 1d4 + 1 charges at dawn.
Abilities:
1. Baeolif's Strike:
- *Passive Ability:* While attuned to Baeolif's Call, the wielder gains a +1 bonus to attack and damage rolls made with the glaive. This bonus increases to +2 against aberrations and fiends.
2. Ethereal Retaliation:
- *Active Ability:* As a reaction when the wielder is hit by a melee attack, they can expend 1 charge to summon ethereal energy around Baeolif's Call. The attacker takes force damage equal to the wielder's proficiency bonus, and the attacker must succeed on a Strength saving throw (DC 15) or be pushed 10 feet away from the wielder.
3. Heroic Call:
- *Active Ability:* The wielder can expend 3 charges to unleash a powerful sweeping attack. Make a single attack roll against each creature in a 15-foot cone originating from the wielder. On a hit, the target takes damage as if it were hit by Baeolif's Call, and it must succeed on a Strength saving throw (DC 17) or be knocked prone.
Additional Notes:
- The glaive has a faint hum that grows louder in the presence of aberrations and fiends, serving as a useful detection tool.
- Baeolif's Call is a sentient weapon with a neutral alignment. It communicates telepathically with its attuned wielder and has memories of Baeolif's heroic deeds, providing advice and guidance when appropriate.
Remember to adjust the statistics and effects according to the power level suitable for your campaign and player characters.
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Favored Enemy: Aberrations, Favored Enemy: Fiends, - Attunement: To attune to Baeolif's Call, you must be a warrior of unwavering valor and heroism. Only those who have demonstrated great acts of courage or selflessness may bond with the glaive. Once attuned, the glaive becomes an extension of the wielder's spirit and bestows its abilities upon them., Heavy, Reach, Two-Handed, Graze
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