Wondrous Item, uncommon

This colourful bag, made from multicoloured silk, appears empty. Reaching inside the bag, however, reveals the presence of a small, rune tiles. The bag weighs 1/2 pound.

You can use an action to pull a rune tile from the bag and throw it up to 30 feet (unless specified otherwise). You cannot determine what the tile does until it has been withdrawn from the bag, and must be used during your action. The tile pulled from the bag is determined by rolling a d6 and consulting the table that corresponds to the users need (Attack, Defense or Enhance). 

Once three Runic Tiles have been pulled from the bag, the bag can't be used again until the next dawn.

Attack Runic Tiles

d6 Runic Tile
1 You can use an action to pull a tile and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15)
2

You cast confusion centrered on yourself. Each creature in a 10-foot-radius sphere centered on yourself within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.

3 You cast grease 360 degrees centered on yourself. Slick grease covers the ground in a 10-foot square centered on yourself and turns it into difficult terrain for the duration.
4 Your 3rd eye takes control of you. Pass a DC 15 Con saving throw to regain control
5 You can take an additional action immediatley
6

You can cast the spell magic missile. The level is increased for every 100gp you hold, however you must consume the gp per level

 

Defense Runic Tiles

d6 Runic Tile
1 You cast rope trick
2

You cast shield of faith

3 You cast mirror image
4 If you place the rune on the ground, a slick layer of ice spreads anywhere of choice for up to 225 Square feet. Ice filled squares are considered tough terrain. DC saves in the area incur a -5 penalty. The ice is non magical and melts like normal ice
5 You cast flesh to stone. This spell affects the next creature to heal in combat
6

You cast greater invisibility. This spell affects the next creature to take damage in combat

 

Enhance Runic Tiles

d6 Runic Tile
1 You grow a long bear made of feathers and have disadvantage of chatisma checks until your next rest.
2

The effected target heals. Affected healing applied greater healing

3 You now have an Unstable anatony. Flip a coin, your size increases or decreases by one size category every minute for the next 10 minutes
4 You gain resistance to all damage for the next incoming damage
5 For the next minute, you can see any invisible creature if you have line of sight to it.
6

You have advantage and proficiency on the next check of your choice

 

 

Notes: Summoning, Utility

Item Tags: Summoning Utility

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