A leather pouch reminiscent in design of a merchant's coin satchel. Constructed of softened leather and about the size of a large peach, the mouth of the bag is tied and opened with cloth drawstrings. The bag itself is sewn with two straps - one for wearing as a satchel, and the other for tethering to a belt/holster.
The Bag of Coin Mimics is not real leather, but is in fact a live Mimic that has been bound to the form of a leather sack. The mimic that comprises the bag will be non-hostile to the Attuned wearer. The Bag of Coin Mimics can be Attuned to one person through direct contact over the course of a Long Rest. Once per Long Rest, when a command word is spoken by the Attuned wearer, the bag will fill up with golden coins. The golden coins will be near identical in appearance, weight, color, and size to the currency of the wearer's choice, but cannot exceed the size of the bag's carrying capacity. The coins created by the pouch are not true coins, either - they are infant Mimics that take the form of coins and reside within the brood Mimic pouch. The Coin Mimics will also be non-hostile to the Attuned wearer, and will remain inside the pouch until a day passes. At this point, roll 1d6 to determine the outcome- either the remaining Coin Mimics will be absorbed back into the pouch (2-6), or they will exit the pouch and skitter off to find the nearest shelter (1). The bag will remain empty until the command word is spoken again.
In combat, the player can speak the command word to fill the bag with Coin Mimics as a Free Action. By reaching into the bag, the Attuned player can spend 1 Action to grab a fistful of the Coin Mimics and throw them as a 10 ft Cone ranged attack +3. The Coin Mimics thrown by this attack will latch onto all living things within the cone, dealing 3d6+6 Piercing and 2d6+2 Acid damage as they deliver dozens of tiny acidic bites. They will not discriminate between friend or foe, and once the attack is completed, they will let go and either run back to the pouch or disappear into nearby shelter. This attack can be performed twice before the bag is emptied, and the command word must be spoken again before the bag can be refilled.
If anyone besides the Bag of Coin Mimic's Attuned wearer inserts their hand into the satchel, the bag sprouts teeth and bites down on the appendage. The victim will immediately receive 1d6 Piercing and 1d4 Acid damage, and become Grappled by the wrist. The victim must succeed in a Strength saving throw (DC 12) at the end of their turn to break the Grapple. If the bag is full of Coin Mimics, the damage increases to 2d6 Piercing and 1d6 Acid as the coins also bite down on the hand when it comes into contact with them.
The Bag of Coin Mimics does not require food or water in order to continue functioning - however, it is still capable of eating, and will protest or become aggressive if not fed. When the bag is empty, it can be used to store any random object as a normal satchel, but there is a risk the item will be consumed by the Mimic sack. The chance of an item being consumed will rise if the bag itself has not been fed (at DM's discretion).
Notes: Ranged Weapon Attack: Piercing, Damage: Piercing, Damage: Acid, Grappled, 1 Long Rest, Utility, Combat, Container, Belt, Outerwear, Sentient
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