A large round shield crafted from celestial bronze, rimmed with sea-green gems. In the center, a turtle motif is carved, and its limbs function as additional bladed edges.
Unique Abilities:
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A'tuin's Strike: The shield can be used as a melee weapon that deals 1d8 bludgeoning damage and 1d6 radiant damage. It has the thrown property with a range of 20/60 feet. It returns to the wielder's hand immediately after attacking.
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Blessing of A'tuin: When you successfully hit a creature with the shield, you can choose to heal yourself or an ally within 30 feet for 1d8 hit points. This ability can be used three times per long rest.
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Turtle's Sanctuary: As a bonus action, you can grant yourself or an ally within 30 feet temporary hit points equal to your Wisdom modifier + your level. These last for 1 minute. This ability can be used twice per short rest.
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Warden of the Deep: You gain a swim speed equal to your walking speed and can breathe underwater.
A'tuin's Divine Bulwark was crafted by celestial smiths under the guidance of A'tuin, the Turtle Deity of Sanctuary and the Oceans. The shield was created to serve A'tuin's terrestrial champions, granting them dominion over both land and sea. According to myth, this divine item chooses its own bearer, marking them as a protector of both natural and celestial realms.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Advantage: Ability Checks, Requires Attunement by a Paladin or Cleric, Combat, Warding
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