A holy amulet made of silk so light that it you can almost not feel it, yet durable enough to withstand might blows and spells, with a medallion white as pure snow yet not blinding, when you wear this you know that someone is looking out for you, a feeling of your home, your friends, your loved ones, these are who you fight for and who you must win for. Requires a good aligned character to use.
When attuned you gain + 2 to your charisma and you gain advantage to concentration saving throws.
This amulet has a guardian inside that whispers to you, you can not be surprised or be sneaked up on.
True hero of the universe. If you were to be reduced to 0 hp, your will to save the innocent and protect all that is good allows you to keep fighting. Instead you will be reduced to 1hp and enemies will have disadvantage on attacking you. After combat is over you regain 1d6 + your combined level, if you are hit again while in this state you will just be knocked unconscious, when the combat ends you regain consciousness and get your combined level as hp. This can be used once every 3 days.
This amulet is the opposite to all holy and evil. You gain resistance to necrotic damage.
Notes: Every three days your charges reset., Buff, Necklace, Jewelry
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