This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to spell save DC, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d4 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: flame strike (5 charges), spirit guardians (5th-level version, 5 charges), harm (6 charges), greater restoration (5 charges), enhance ability (2 charges), mass healing word (5th-level version, 5 charges), guiding bolt (1 charge), spiritual weapon (1 charge), or mass cure wounds (5 charges)
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Force, Bonus: Saving Throws, Bonus: Spell Attacks, Bonus: Spell Save DC, Cleric, Damage, Control, Combat, Warding, Versatile, Push
Previous Versions
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10/22/2023 3:58:06 PM
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10/22/2023 4:10:06 PM
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