Weapon (greatsword), rare (requires attunement by a Bahamut's Justice requires attunement by a fighter, paladin or barbarian. The attunement process gives you visions of Bahamut and takes one hour to complete. The DM decides what if anything Bahamut reveals to you.)

Bahamut's Justice was once wielded by the first champion of the Platinum dragon and is said to contain the power of many who wielded it. 

 

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

You have a +2 bonus to attack and damage rolls made with this magic weapon.

This magic weapon has three charges. one charge may be used to cast the Enlarge/Reduce spell using a bonus action.  For the purposes of this spell it does not require concentration as long as you are wielding Bahamut's Justice. If disarmed the spell ends.

The sword also has the ability to cast the spell Beacon of Hope. The same applies as above for the spell. The spell follows all normal rules but only ends prematurely to its one minute time if you are disarmed of the sword. No concentration check is required when taking damage to maintain the spell.

 

 

 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Fire, Bahamut's Justice requires attunement by a fighter, paladin or barbarian. The attunement process gives you visions of Bahamut and takes one hour to complete. The DM decides what if anything Bahamut reveals to you., Damage, Combat, Heavy, Two-Handed, Graze

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Item Tags: Damage Combat

Sasfury

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