Weapon (glaive), artifact (requires attunement by a Requires attunement by a Samurai)

The Ame-no-nuhoko is the naginata (glaive) which the First Deities used to stir the Many Kingdoms from the ocean. Its blade is forged from strong steel, and has a piece of carved jade gracefully shaped into it. The pole is carved of ironwood and embossed with gold. An artifact of creation, the Ame-no-Nuhoko can manipulate, create and destroy matter.

The Ame-no-nuhoko is not from the material world. To summon it from the spirit realm, the Three Great Treasures of the Many Kingdoms (the Kusanagi, the Mirror of Knowledge, and Magatami Gem of Health) must be blessed while in the palm of a god.

Magic Weapon. The Ame-no-nuhoko is a weapon that grants a +4 bonus to attack and damage rolls made with it.

Regeneration. While holding the Ame-no-nuhoko, you regain 1d6 hit points at the start of your turn if you have at least 1 hit point.

Natural Order. While attuned to the Ame-no-nuhoko, abberations are always hostile to you.

Create and Destroy Matter. When holding the Ame-no-nuhoko, you can forgo one of your attack actions to create or destroy raw materials (up to 1 pound of iron, up to 2 pounds of stone, or up to 3 pounds of wood).

Manipulate Matter. As an action, you can shape or move up to 1 pound of raw material (iron, stone, or wood).

Curse. A creature who is attuned to the Ame-no-nuhoko is slowly corrupted by its awesome power. Every time an attuned creature uses a feature of the Ame-no-nuhoko, there is a 10 percent chance that their alignment shifts a step towards Chaotic Evil. This effect can be reset by a remove curse spell, but will not end the curse. Ending the curse can only be done through divine intervention.

Destroying the Naginata. The only way to destroy the Ame-no-nuhoko is to plunge it into the heart of a First Deity. This will scatter its material components (the Kusanagi, the Mirror of Knowledge, and the Magatami Gem of Health) across the multiverse.

Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Requires attunement by a Samurai, Heavy, Reach, Two-Handed, Graze

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6/24/2019 9:07:59 PM
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toastshark101

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