Armor (splint), legendary (requires attunement)

Once a day you can let the corruption of the Abyss seep deeper into your bones, making you stronger , faster, and tougher at the cost of your sanity. When you drop below half hit points, you gain +4 bonus to attack and damage rolls, +2 to AC, and move an additional 10 feet per round. During this time you gain disadvantage on all Int, Wis, and Cha checks and saving throws. 

Dripping Darkness (Cost 2 actions): The Abyss leaks through your armor, leaving a puddle in a 5 foot radius around you. Any creature that is in the puddle must make a DC 17 Dex saving throw, taking 4d6 necrotic damage or half as much on a successful save. The puddle last until the start of your next turn. 

This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.

Notes: Immunity: Necrotic, Immunity: Poison, Str. 15 Required, Stealth Disadvantage

Mowru

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