You have a +2 bonus to attack and damage rolls made with this magic weapon.
This large anchor has been forged into a weapon that is not quite a sword and not quite a hammer, but all pain. It is said that the soul of the ocean has been forged into this weapon.
You can use your bonus action to summon the soul of the ocean into the blade causing attacks with it the following round to do 1d8 extra damage. While this effect is active you have resistance to fire.
Once Per day you can use your action to summon the great fleet and you and any willing that you choose within 10 feet are all turned into a watery ghost ship that crashes into any opponent that is within 30 feet, you are immune to opportunity attacks while this attack is active. It must be a straight line. all enemies past thru take 1d8 damage per person traveling inside the ship. When the ship crashes into its destination all creatures in 10 foot circle take 6d6 damage +1d8 per person riding in the ship. This is a free action for all the anyone else riding in the wave. When you exit the ship you are all adjacent.
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Slashing, this, Damage, Combat, Two-Handed, Push
Comments