You have a +1 bonus to attack and damage rolls made with this magic weapon.
Cursed: When wielding this weapon underground the wielder will have their very essence drained from them forcing them to revert one full level. While this condition is active the Ace of Clubs deals an additional 2d6 necrotic damage.
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Necrotic, Damage, Combat, Two-Handed, Push
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