Armor (plate), legendary (requires attunement by a Fighter or Paladin)
This beautifully engraved suit of plate armor is forged from a strange blue metal which seems to shine with a dim phosphorescence, and the fearsome helm invokes an aura of total authority.
While attuned to this armor and wearing it, the following effects take place.
- You learn the spells command and geas and can cast each spell once per long rest. The saving throw DC when you cast these spells is 16. Creatures within 15 feet of you when you cast either spell have disadvantage on the saving throw.
- You become immune to being charmed or frightened.
- Creatures that attempt to attack you while within 30 feet of you must make a DC 14 Wisdom saving throw. If they fail, they cannot attack you and must choose a different target or waste their action.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Immunity: Charmed, Immunity: Frightened, Fighter or Paladin, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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