Weapon (dagger), rare (requires attunement by a Weapon (any), uncommon (requires attunement))


This weapon has magical liquid
running, through the pommel and
handle. When its command word
is spoken, the liquid starts to run
 along random extra d6 damage of damage type of when 
the blade, causing it to do
enemy is struck by it.

D10
1. Acid 
2. cold 
3. fire 
4. force 
5. lighting 
6. necrotic 
7. poison 
8. psychic
9. radiant 
10. thunder  

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Acid, Damage: Piercing, Weapon (any), uncommon (requires attunement), Finesse, Light, Thrown, Nick

Lichatra