The bag contains, 2d8+4 seeds. A player can use to an action to take a seed out of the bag, and plant it. 1d4 rounds later, the seed sprouts as a plant. Roll a d-100/10d10's and consult the table below, (or the DM can decide.)
1-5: Awakened Shrub
6-10: Awakened Tree
11-15: A magic apple tree with 1d8+4 apples that, when eaten, have a randomly determined common potion effect.
16-20: A treant, with no attack options and a movement speed of 0. (Essentially a treant that cannot attack and is rooted into the ground.)
21-30: A magic bush that has 4d10+10 strawberries growing on it, that apply the effects of a goodberry when consumed.
31-35: A myconid sprout, this myconid sprout has no sun sickness feature.
36-40: 1d4 shrieker's.
41-50: 1d4 Neutral Good Twig Blight's, that are friendly to whoever planted the seed's and help them however they can.
51-55: 1d8 purple watermelons, that when consumed deal 1d12 poison damage.
55-60: A giant beanstalk that grow's up to the sky and leads to the estate of a wealthy Cloud Giant.
61-65: A creepy, jet black tree that summons's 1d4-1 sentient, neutral good zombies every night. They have no interest in attacking anyone and are friendly to who ever planted the seeds.
66-70: 1d8 awakened mushrooms.
71-75: An awakened pumpkin, that in 1d6 rounds transforms into Pumpkin Jack, (check homebrew, its by catlord49.)
76-80: A corn stalk that, instead of growing corn, grows candy corn that when consumed bestows the effects of a goodberry on the consumer.
81-90: A large tree that all druids feel a magical connection too and are drawn too.
91-99: A black-berry bush that attracts badger's that wish to eat the black-berry's and attack anyone that gets in their way.
100: A giant, magic tree with vibrant leave's that attracts a Unicorn. 1d4 hours after the Unicorn's arrival more trees grow, until there is a small wood's. 1d4 hour's after that the wood's are transfused with magical energy, and attract all sorts of magical creature's that help the woods, increasing the magic until it is a great forest, that benefits druid's, good magical creature's and anything along those lines that the DM deems fit.
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