Weapon (dagger), rare (requires attunement by a 1 hour)

5 charges.  Regains all charges at dawn.  

When you hit with an attack using this dagger, you can expend one charge to deal an additional 2D6 poison damage, or expend 3 charges to turn the target to stone as per the flesh to stone spell (Save DC 15).

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: 1 hour, Finesse, Light, Thrown, Nick

RedRobeRaistlin

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