Name: Ashrune
Description: Ashrune is a magnificent and imposing glaive with a sinister yet captivating appearance. Its shaft is crafted from a dark, polished obsidian wood, adorned with silver runes etched into the surface. The blade, made of blackened steel, shimmers with an eerie, violet glow that pulses in rhythm with the wielder's heartbeat. At the base of the blade, a serpentine dragon head with amethyst eyes serves as the pommel.
Properties:
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Soul Eater: Ashrune has the ability to absorb the souls of defeated foes. When you land a killing blow with Ashrune, the glaive captures a fragment of the victim's soul. (Everytime you land a killing a blow, Roll a D20 and tell your dm the number.)
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Shadowstrike: Ashrune's blade is imbued with shadowy magic. When you make an attack, you can choose to add 2d6 necrotic damage to the damage roll. This damage increases to 4d6 when used against creatures vulnerable to necrotic damage.
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Dark Resonance: Ashrune resonates with the Plane of Shadow, granting the wielder advantage on saving throws against spells and effects that rely on necrotic or illusions.
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Twilight's Embrace: Ashrune has the ability to create a zone of magical darkness once per day. This zone covers a 20-foot radius, and it functions as the Darkness spell. The wielder can see through this darkness as if it were dim light.
History: Ashrunes history is unknown to the player as of now but, you can always try large libraries (Look in the ancient weapons section of said library)
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Necrotic, Advantage: Saving Throws, The Attuned user must make a Con-18 Saving Throw, Heavy, Reach, Two-Handed, Graze
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