The Animus metalwork may take on a faint, crimson hue, and intricate blood-red runes or symbols might momentarily appear on the gun's surface, pulsing with a malevolent energy.
Every shot of the Animus invokes the Blood Maledict feature, represents a potent and ominous ability that fuses malevolent sorcery with deadly marksmanship. When a Hunter invokes this power, their firearm becomes a conduit for their eldritch might, enabling them to cast formidable curses on their adversaries. When the Hunter discharges a shot, they roll a d6, which randomly determines an ability from the list. However, this formidable power comes at a cost. The Hunter sacrifices d4 hit points, and this damage is irreparable by any means, exchanged for the newfound dark might.
- Blood Curse of Binding: Restrains the target, reducing their movement and imposing disadvantage on their attack rolls.
- Blood Curse of the Fallen Puppet: Allows the Blood Hunter to manipulate the blood of a fallen enemy to briefly control their corpse.
- Blood Curse of the Marked: Marks a target, granting advantages on attacks against them.
- Blood Curse of the Eyeless: Temporarily blinds the target, hindering their ability to see and making it easier for the Blood Hunter to avoid attacks.
- Blood Curse of the Fending Rite: Empowers the Blood Hunter's weapon against creatures with resistance or immunity to non-magical damage.
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Blood Curse of Vulnerability: This curse allows the Blood Hunter to exploit a vulnerability in the target's defenses, making them more susceptible to harm.
Notes: Damage: Piercing, Bonus: Magic, Bonus: Proficiency
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