Weapon (dagger), artifact (requires attunement by a become the avatar of the Shadow Monarchs)

There was once an Absolute Being that created two powerful races, the Rulers, and the Monarchs. The Rulers were creatures of creation, the Monarchs were creatures of destruction. Due to their natures, they waged war on each other for centuries. Eventually, With the destruction of the last Monarch, the Rulers found out that the Absolute Being had made the Rulers and Monarchs to fight each other for his own amusement. Angered and filled with grief from the gruesome war, the Rulers banded together and killed the Absolute Being. Only one out of the Rulers was still loyal to the Absolute Being and tried to protect it against the angered Rulers. Unfortunately despite his effort, he was outnumbered and killed.

While within the shadowy void of death this Ruler realized that the Absolute Being had planted a fragment inside of it's most faithful servant, as a contingency for when everything went wrong. A powerful and terrifying power capable of ending everything. True power over Death. Realizing that his faith and sacrifice had been nothing more than a final pawn for the Absolute Being game and amusement was too much. With this final betrayal, the rulers mind shattered and was corrupted; becoming the first Shadow Monarch. Consumed by the fragment and corrupted, he went out to kill the Rulers who had betrayed the Absolute Being. After succeeding, he wandered death for eternity until drawn to a mortal connected to death. Appearing before them he passed his power to a mortal to do with as they saw fit before finally dispersing within death. YOU are that Mortal.


 

The Ashborn dagger is a magical weapon that levels with you starting from a +1 dagger to a +3 dagger.

The Ashborn would level up if you achieve one or multiple milestones the requirement for each level-up would be at DM discretion, for example of some milestones: 

- Undertaking an exceptionally evil (or good) act.

- Completing an ancient ritual.

- Being cursed by a dark agent.

- Being exalted by a patron or god.

- Fulfilling an eldritch prophecy written in the stars.

- Kill a god.

- Create an army of undead.

There are 4 levels in the Ashborn, King of the dead and you would unlock new abilities for each level gain.

- Level 1 - Recommended PC level (1-4) - The Ashborn take the property of a +1 dagger - 5 Charges

- Level 2 - Recommended PC level (5-10) - The Ashborn take the property of a +2 dagger - 10 Charges

- Level 3 - Recommended PC level (11-16) - The Ashborn take the property of a +3 dagger - 15 Charges

- Level 4 - Recommended PC level (17-20) - 20 Charges


Shadow Extraction (Level 1)

Starting at 1st level, you can resurrect the shadows of fallen creatures and keep them as soldiers to fight under your control. As an action, you can attempt to extract the shadow of a creature within 30 feet of you that has been dead for no longer than 7 days, and that is not a construct, inorganic creature, or undead.The shape of the summoned creature is the same as when they were alive, but the color is ink black with shadowy wisps rising from its body, and eyes that glow with eldritch blue light. Their base HP and armor class will be would vary at DM discretion. The attack of your summon is based on the summons unrestricted attack from when it lived. Your summon has some of the abilities it had while it lived at DM discretion.

The way to extract a shadow is by rolling d20 + your Intelligence modifier + Proficiency Bonus  againts the creature's CR  + highest modifier.

May only attempt to extract the same shadow twice per creature.

As an action, you can summon a shadow soldier coming from your shadow to a location you can see within 30ft. 

Each shadow consume an equal ammount of charges to the CR of the creature and you recover this charges at dawn.


Army General (Level 1)

You can choose a Shadow to be the most loyal soldier and general of your army. The chosen shadow gains the passive ability that whenever it can be killed by an attack (must choose to do so before the damage roll) you can use your reaction to return him to your shadow unharmed, with his health fully restored. (You can only use this ability once per long rest). This does not provoke an attack of opportunity.


Shadow Infiltrator (Level 2)

You get the ability to infiltrate and store your soldiers in the shadow of other people. As an action, you can choose a creature within 30 feet of you and infiltrate a single soldier in his shadow. The soldier is imperceptible to normal senses and in total cover unless you choose the soldier to leave the shadow of the creature or return to you.

As an action you can see what your soldiers see in the perspective of inside other people's shadow, during this time, you are deafened and blinded of your own senses. While in the shadow of another creature, he still counts in the number of your stored shadows. If the shadow is over 5 miles away from you, stay in another creature for over 2 days or is destroyed, the connection is lost and the Shadow return to your storage.


 

Shadow Armor (Level 2)

You can us an action concentrate and command the shadows around to infuse themself into a willing creature to generate jet-black armor increasing the creatures Initiative, and AC by 2 and speed by 10ft this effect last for 1 minute. When the effect ends, you can't move or take actions until after its next turn, as a wave of lethargy sweeps over it. You may use this ability an ammount equal to Ashborn level.


Shadow Exchange (Level 3)

As a reaction in response to being hit by a weapon attack or magic attack, you can switch places with a shadow soldier that you can see. You cannot do this if there is an area where magical effects are negated, or if for some circumstance the shadow is impossible to locate because it is destroyed. You can only use this ability twice per dawn.


Shadow Inventory (Level 3)

The darkness now makes way for you and provides a safe space for you, whenever you are NOT in combat you can slip into your shadow and enter a pocket dimension that has an area of 30ft x 30ft, a height limit of 20 feet and you can bring up to creatures (including yourself) equal to your Proficiency Bonus. While in this room only you may rest here.


Shadow Sacrifice (Level 4)

You can sacrifice your Army General to preserve your life. If you are ever reduced to 0 hit points, you can choose to sacrifice one of your Army generals (no action required). If you choose to sacrifice it this way, it ceases to exist and cannot be summoned again. Then, you regain a number of hit points equal to the Army generals current hit points before it died. To do so, the Army general must be within 1 mile of you and must be on the same plane of existence as you. Once used, this feature can't be used again until you finish a long rest.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: become the avatar of the Shadow Monarchs, Finesse, Light, Thrown, Nick

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