Weapon (spear), uncommon

This spear has a strong but flexible shaft with a large, reloadable chamber in the center. The blade of the spear appears to have multiple pores where fluid could flow out. 

This weapon is not innately magical. The chamber within the shaft, however, has a continuous enchantment within. This enchantment acts the same as the [Tooltip Not Found] but needs to be fed by a catalyzing alchemical concoction to take effect.

If you place a specially made vial within the chamber, you can spend an action to actuate it. When activated, the blade of the spear adds 1d6 of the damage type of the alchemical item on a successful melee damage attack. It is considered a magic weapon for the duration. This effect lasts for 1 hour. This effect cannot be extinguished without quenching the blade with ten gallons of water. Once the hour has completed, the blade of the spear becomes useless and must be replaced.

Alchemist's Fire : Fire
Acid : Acid
Cryogenic Fluid : Cold
Booming Gel : Thunder
Synthesized Poison : Poison
Chaff Suspension : Lightning
Holy Water: Radiant
Carrion Essence : Necrotic
Bursting pouch : Force

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Thrown, Versatile, Sap

Bizarkus

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