Weapon (greataxe), legendary (requires attunement by a Can only be attuned by a barbarian with Path of the berserker subclass)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Offense and defence: Reckless attacking with this weapon does not give your enemies advantage against the user of this weapon, as it emanates red mist covering the weaknesses in your defence
Energy pulse: Once per turn as an attack user of the weapon may send a concentrated ray of red energy to the max distance of 60ft  that deals the same damage a melee attack with this enemy would do, the damage type is considered as force, additionally, this weapon deals 2d6 force damage on hit in melee
Curse of gore: This weapon craves killing in most bloody ways possible. If its user wants to use this weapon in a non-lethal way they have to make a dc 18 wisdom save, if failed, the weapon's user has to use the weapon to specifically kill the target in the most cruel way possible or take 10d6 psychic damage.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Can only be attuned by a barbarian with Path of the berserker subclass, Damage, Combat, Heavy, Two-Handed, Cleave

Previous Versions

Name Date Modified Views Adds Version Actions
11/1/2023 10:24:03 AM
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Item Tags: Damage Combat

Andrey_Alexandrovitch

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