Armor (plate), legendary (requires attunement by a paladin or heavy armor proficiency)

Appearance

This armor is made of black plate metal and has faint whisps of red smoke coming off the armor.

Undying

While attuned to this armor, you have advantage on the first three death saving throws after every long rest.

Ruby Resonance

Whenever you kill a creature on your turn, you may choose to regain a number of hit points up to the number of hit points the creature had at the beginning of your turn. You can only heal in this way from a single creature once per turn and you can use this feature up to 3 times per long rest.

Legendary Resistance

While being attuned to this armor if you fail a saving throw you may choose to succeed instead. This feature may only be used twice per long rest. Alternatively, you can use your reaction to expend one use to make an ally you can see within 90ft. succeed on a saving throw they failed. 

Light On Your Feet

While being attuned to this armor you have no disadvantages on stealth checks.

You have a +3 bonus to AC while wearing this armor and you also have resistance to all Fire, Radiant, and Necrotic damage. 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Resistance: Fire, Resistance: Necrotic, Resistance: Radiant, Bonus: Strength Score, paladin or heavy armor proficiency, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

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