Once upon a time, there was a powerful artificer named Hunkle Dirr, he was the greatest magic creator of his time, and he loved to make only the strongest magic items to ever exist. One day this same artificer put his hands on a powerful lich's immortal item, which he then used to make this adamantium arm adorned with gold sigils and runes. This arm can replace an arm that you have lost, otherwise it just works as an adornament protection for one of your arms. While attuned to this arm, you gain these following benefits:
. Master Spellcaster: You can cast an additional spell when you cast a spell by using your action, bonus action, or reaction. Additionally, you can concentrate on two spells at the same time without losing concentration. While attuned to this arm, you cannot lose your concentration while focusing on one or more spells. You gain +3 to your Spell Save DCs and also +3 for your attack and damage rolls you make for spells;
. Orb of the Immortal One: While attuned to this item, you have advantage against spell saving throws. You can't be charmed, frightened, paralyzed, blinded, silenced or incapacitated while attuned to this arm. When another creature you can see within 30 ft. of you casts a spell, you can force the creature to make an 20 DC Wisdow save, or you steal the spell the creature casted and turn it onto a spell slot for your spells, and you can only you this feature half proficiency bonus times until you take a long rest. You are immune to one type of damage of your choice, except for radiant damage, which you are vunerable to while attuned to this arm.
. Blade of Dirr: As a bonus action, you can extend a hidden blade on the arm, the blade is a +3 "Bookmark" dagger, it can't be removed from the arm by any means, you can make two attacks per turn with it, the dagger ignores resistance and immunity from enemies, and you can retract the blade as a free action if you wish to. You can make a ranged attack with the blade, which you shoot the blade onto the target of your attack (range 20/60), the blade is stuck onto a chain made of adamantium which has 20 AC, 40 Hit Points, resistance to all damage except radiant damage, and the blade automatically retracts back to the arm after you have hit or missed your ranged attack.
. Last (not so good) Resources: When you die while attuned to this arm, the orb explodes, summoning the immortal lich that is the original owner of the orb (his name is Malthog, the Deathless Wizard, use the lich block for him but make him immortal), the lich is hostile to all creatures that he can see, since he is very angry that he lost his orb and he can't fulfill his wish of dying embraced by his dear orb. The only ways of defeating this lich are by either banishing him from our know existence by casting the Wish spell, or by using the Wish spell to restore the Orb of the Immortal One once more, which will make this lich become docile, and desintegrate when he grabs the orb.
. Arm Armor: While attuned to this item, it grants you a +5 bonus to AC. You have resistance to non magical bludgeoning, piercing and slashing damage. You can cast the Shield spell while attuned to this arm by a number equal to half your proficiency bonus. You can use your reaction to reduce damage from an incoming attack by half the total damage.
Notes: by a level 20th Character that can cast at least one 9th level spell
Comments