Staff, legendary (requires attunement by a Requires attunement by a wizard)
  • Spellcasting Focus: The staff serves as a spellcasting focus for the wielder. While holding the staff, you gain a +3 bonus to your spell attack rolls and to the saving throw DCs of your spells.

  • Elemental Mastery: As an action, you can expend a spell slot to channel elemental energy through the staff, imbuing your spells with additional power. The damage type of your next damaging spell becomes the chosen element: Fire, Cold, Lightning, or Acid. The spell deals an additional 1d6 damage of the chosen type per level of the expended spell slot.

  • Elemental Conduit: Once per long rest, you can summon a protective barrier of elemental energy. This grants you resistance to the chosen element (Fire, Cold, Lightning, or Acid) for 1 minute.

  • Arcane Resonance: When you cast a spell of 1st level or higher using this staff as a focus, you can choose to expend an additional spell slot to increase the spell's damage by an amount equal to the level of the expended slot +3. This ability can only be used once per turn.

Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, The Archmage's Elemental Staff is a finely crafted, slender staff with intricate engravings that seem to dance with arcane energy. At its crown, a multifaceted crystal gleams with the colors of the elements. The staff hums with power, resonating with the wielder's magical essence., Requires attunement by a wizard

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