Rod, rare (requires attunement by a by a druid)

Armor of the Ancients: You can expend a use of your Wild Shape to cover your body in an armor of amber. You gain a bonus to your AC equal to the bonus provided by this rod and temporary hit points equal to 15 times this bonus.

AmberSpirit: as an action, you can expend a use of your Wildshape and summon a translucent amber bestial spirit to fight for you in an unoccupied space within 10ft of you. This spirit takes the shape and statblock of a beast of your choice that is available for your wildshape feature at your current level (max CR 2). It gains a bonus to its AC, its attack and damage rolls based on this item's rarity, and its attacks deal magical damage instead of their original damage type. As a bonus action, you can command the spirit to take actions based on its statblock or discuss other type of actions with your DM. If it receives no command, the spirit takes the Dodge action. When you are within 5ft of the spirit while it is under the effects of the Dodge action, it can use its reaction to give disadvantage to an attack roll made against you. The spirit lasts for 1 hour then disappears. You can summon a number of spirits in this way per day equal to 1 + this item's bonus to spellcasting. If you summon two spirit at the same time, the sum of their CR cannot be higher than the highest CR you have access to with your Wildshape feature.

Notes: by a druid

RobbieJoe

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