This smooth, rounded, large ovaloid resembles the iron shell of a Hook Horror. It has a hidden catch, which can be found with a successful DC 17 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a Hook Horror. The apparatus of the Hook Horror is a Large object with the following statistics:
Armor Class: 17
Hit Points: 175
Speed: 30 ft., climb 30 ft. (or 0 ft. for both if the legs and hooks aren't extended)
Damage Immunities: poison, psychic
To be used as a vehicle, the apparatus requires one pilot.
A creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Hook Horror Levers table.
Apparatus of the Hook Horror Levers
| Lever | Up | Down |
| 1 | Legs and claws extend, allowing the apparatus to walk and climb. | Legs and claws retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed. |
| 2 | Forward sonar array opens. | Forward sonar array closes. |
| 3 | Side spikes unsheathe (two per side). | Side spikes retract (two per side). |
| 4 | Two claws extend from the front sides of the apparatus. | The claws retract. |
| 5 | Each extended claw makes the following melee weapon attack: +6 to hit,reach 10 ft. ,one target.Hit:11 (2d6+4) piercing damage. | Each extended claw makes the following melee weapon attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 +4) piercing damage |
| 6 | The apparatus walks forward. | The apparatus walks backward. |
| 7 | The apparatus turns 90 degrees left. | The apparatus turns 90 degrees right. |
| 8 | Sonar beeps are emitted, giving blindsight out to 60 ft | The beeps stop. |
| 9 | The apparatus climbs 20 ft. | The apparatus climbs 20 ft. |
| 10 | The rear hatch unseals and opens. | The rear hatch closes and seals. |
Notes: slightly tweaked Apparatus of the Crab, Utility, Exploration, Combat
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