Appearance
An arrow roughly three feet long, composed entirely of the woven together stalks, leaves, and berries from a mistletoe plant. Despite being made of plant matter, the arrow is extremely durable. The mistletoe that makes it up is still green, the berries in a state of perfect ripeness. It has clearly been made with a huge archer in mind, and is too large to be fired from any ordinary bow. However, it can easily be used as a throwing spear or similar weapon.
Origin
This arrow was once one of many arrows used by a god of trickery to usurp a rival. They were specifically made as a way to slay a god who was once thought to be invincible. However, these arrows have since been lost, and have been placed in the hands of mortals. Their unique abilities to transcend a gods divine protections has lead many deities to hunt these arrows down, destroying them or hiding them. This arrow is the only one which remains in circulation.
Powers
The arrow has the same statistics as a +3 Spear, and gains these traits when it is thrown.
Transcend Immunity- If a creature would have resistance or immunity to damage from this arrow, they instead have vulnerability to it as it pertains to this weapon.
Divine Piercing- this weapon ignores all spells from the abjuration school of magic that are cast on it's target. Additionally, any abjuration spell cast by a cleric on the weapons target is dispelled on a hit.
God Killer- If the target is a celestial, or is otherwise godly (demi-gods, avatars of gods, ect.) they cannot be healed from damage dealt by this arrow by spells less than 9th level. Additionally, if such a creature is killed using this weapon, no magic can ressurect them.
Limitation
The arrow has a small cluster of three red berries at it's tip. every time that the arrow is thrown, a single berry shrivels up and vanishes. Once the third berry falls off, the arrow becomes brown and dead looking, taking on the statistics of a +1 spear. During a short or long rest, the arrow will regrow one berry.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Only Loses charges when thrown, Damage, Combat, Thrown, Versatile, Sap
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