The Astral Tether is a prototype device created for the purpose of sharing the potential and possibility of one being with another. It is a circlet made of steel from a meteorite, and inscribed with the runic language of spell-trapping.
This is its first iteration, and given its prototypical nature it is not without flaws.
Once per Long Rest, an Artificer may infuse themselves with one of the following:
- A single spell, of first or second level from one of their trusted companions. This spell may be cast once by the Artificer without the use of a spell-slot or material components.
- A single class ability that can be used once.
- A single weapon or tool proficiency, that will grant the Artificer the use of this tool or weapon until the end of their next Long Rest.
When using the spell, ability feature of the Astral Tether, the user must roll [roll]1d20[/roll]. On a 20, the charge is not used up, on a 1 the Astral Tether malfunctions (See malfunction table).
d8 Stored Spell Mishaps
- Befuddled. Your head spins, and you have trouble making sense of your surroundings. You take 1d6 psychic damage, and you have disadvantage on all Intelligence ability checks for the next minute.
- Explosive Boom. The stored potential explodes with a loud bang. You take 1d6 thunder damage, and you are deafened for 1 minute.
- Explosive Flash. The stored potential explodes in a bright flash. You take 1d6 radiant damage, and you are blinded for 1 minute.
- Forceful Burst. The stored potential explodes in a burst of force. You and all creatures within 10 feet take 1d6 force damage.
- Potential Poisoning. You feel sick to your stomach. You are poisoned for 1 minute.
- Operator Hazard. The stored spell or ability targets you.
- Bystander Hazard. The stored spell or ability targets a random creature within 30 ft. of you, other than yourself (determined by a die roll).
- Astral Surge. The stored spell targets you and 1d4 creatures within 30 ft. of you. Roll again on this table, and apply that effect to each creature targeted by the spell.
Notes: Astral Tether - Requires attunement by an Artificer
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