Weapon (greatclub), rare
When you roll a nat 20 on your attack roll with this magic weapon, the target takes an extra 2d6 lightning damage and can attempt to stun it for 1 turn (DC 15 Con Save)
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Additional, Stunned, Damage, Combat, Two-Handed, Push
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