Innovation is a dangerous pursuit, you have developed a device to help channel and control your magic. This apparatus is a collection of leather straps, flexible tubing, glass cylinders, and plates, bracers, and fittings made from a magic-infused metal alloy, all assembled into a robotic arm. The item weighs 4 pounds.
You can use it as an arcane focus. In addition, you can attempt to cast a spell that you do not know or have prepared.
You expend a spell slot to cast the spell as normal, but before resolving it you must make an Intelligence (Arcana) check. The DC is 10 + twice the level of the spell slot you expend to cast the spell.
On a successful check, you cast the spell as normal, using your spell save DC and spellcasting ability modifier. On a failed check, you cast a different spell from the one you intended. Randomly determine the spell you cast by rolling on the table for the level of the spell slot you expended. If the slot is 6th level or higher, roll on the table for 5th-level spells.
If you try to cast a cantrip you don’t know, the DC for the Intelligence (Arcana) check is 10, and on a failed check, there is no effect.
1st-Level Spells
| D6 | SPELL |
|---|---|
| 1 | dissonant whispers |
| 2 | chaos bolt (see chapter 2) |
| 3 | heroism |
| 4 | searing smite |
| 5 | fog cloud |
| 6 | ray of sickness |
2nd-Level Spells
| D6 | SPELL |
|---|---|
| 1 | blur |
| 2 | branding smite |
| 3 | locate object |
| 4 | Melf’s acid arrow |
| 5 | scorching ray |
| 6 | shatter |
3rd-Level Spells
| D6 | SPELL |
|---|---|
| 1 | stinking cloud |
| 2 | hypnotic pattern |
| 3 | fireball |
| 4 | blinding smite |
| 5 | sleet storm |
| 6 | wind wall |
4th-Level Spells
| D4 | SPELL |
|---|---|
| 1 | blight |
| 2 | phantasmal killer |
| 3 | death ward |
| 4 | ice storm |
5th-Level Spells
| D4 | SPELL |
|---|---|
| 1 | mass cure wounds |
| 2 | legend lore |
| 3 | raise dead |
| 4 | modify memory |
Notes: artificer
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