Memento Mori
- Reloading after a kill loads magazine with a 3 extra-damage bullets granting an extra 1d6 Radiant on top of the base damage. Grants radar while aiming down sight (while equipped you detect any enemy whiten 30ft of the wielder).
Firefly
- Kills with this weapon increase reload speed (Reload as a free action instead of a full action) and cause the target to explode, dealing 3d6 Radiant damage to nearby enemies whiten 5 feet.
High Caliber - Rounds
- Add your Dex bonus to this weapons damage roles.
The Dare
- The Current wielder must die by your hand. When the wielder dies, it relinquishes the ownership of the Ace Of Spades and it becomes attuned with its new owner. While attuned you may summon it at anytime, and cannot be relinquished unless said by the owner or killed.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: "Folding was never an option." —Cayde-6, Range, Ammunition (Firearms), Reload, Sap
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