Adjatha is a +2 longsword of fine blue steel, hilted with steel in single cross-quillion and a plain spherical polished knob pommel.Set in the heart of the tang, where the quillions meet just above the fine chain-wrapping of the grip, is a large (one inch in diameter) cabochon-cut black sapphire (worth 6000gp). There are no known markings or runes on the blade, and it does not shed any radiance.
However, upon touching any magic item (not including scrolls, but including potions if they are poured over the blade or it is immersed in them), Adjatha siphons off magical energy, causing the item in question to glow, shedding a pale green-white radiance, until the item is drained of dweomer or the sword and the item are separated.
The drinker can never permanently drain an artifact, but it can steal the magic of lesser items. In all cases, the touch of Adjatha causes one power or effect )per round of contact) of the item to be nullified for 1-4 turns after contact. If the item has limited charges or operates but once, sufficient contact with Adjatha can drain it entirely of magic. The blade absorbs the dweomer into itself in a peculiar way, retaining magical energy to protect itself and its bearer.
Per charge drained or round of contact (many lesser items of magic will be drained after 13 or so rounds of contact), Adjatha gains 2 "hit points." It has 9 "hit points" worth of personal strength, and may add any magically drained points to its own, without (Known) limit. Any attacks on Adjatha or its bearer must exhaust these phantom "hit points" before they can harm the physical entities of the blade or bearer. when reduced to its original 9 hit points, Adjatha cannot absorb further damage to its bearer, and is itself vulnerable. Anyone grasping the grip of Adjatha can receive its "hit point" protection; there is room for a maximum of two bare human hands to grasp the grip at one time.
Adjatha, it must be noted, cannot repeatedly drain the vitality of the same item; after two contacts with any single item, The Drinker cannot drain anything more from it - but note also that contact, if uninterrupted, can continue for up to one turn before any bearer must withdraw or risk the onset of feeblemindedness due to magical backlash ( DC 8 +1 for each round beyond 1 turn of continuous contact). Drained "hit points" gained by Adjatha in no way cure existing damage to its bearer, but merely absorb all further attacks until exhausted.
Adjatha cannot drain or negate spells cast at it or its bearer, and confers no special magic resistance except immunity to psionic domination, charm spells, and similar direct mind-control spells. This immunity does not extend to sleep, suggestion, ESP, and the like.
Dragon Magazine #74 Bazaar of the Bizarre page 18 modified for 5e
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, The Drinker is first known to have existed more than four hundred years ago, in the reign of Kurskos Ironhand; it was the sword of that monarch's herald and chief counselor, Amrok of the Dwarves. Kurskos slew Amrok in a night of revelry after one Shieldmeet, and took Adjatha the Drinker - Plus the enmity of the Dwarves - as his own.Amrok was of almost human stature, and it has often been said Adjatha is of human and not dwarven manufacture, for it is of full size and heft for a strong, long-armed swordsman. The stories of its making are many and colorful - and most are doubtless and fanciful as the tale told by Thyri of Amn, who stole Adjatha from the palace vaults in the sack of Aumerayum upon the death of Kurskos. Thyri held that Adjatha was given to his grandfather by the gods, and made any of the family who wielded it invulnerable in battle. Thyri was easily - almost contemptuously - slain by the first man who challenged him, a merchant from Calimshan. That merchant, whose name is lost, was slain while on caravan soon after by a mischievous kenku. In like manner, The Drinker has often changed hands over the years, usually remaining with any one owner only a short time. Elminster saw Adjatha one hundred seventy winters ago at the court of Nesker of Mulmaster, when the sorcerer-king was studying it to increase his own arts. It disappeared before Nesker's death and came to light briefly in reports of fighting in the Shaar, apparently being wielded by one of the nomad chieftains. The sword was stolen from him, and despite sending agents far afield, he was unable to recover it. The present whereabouts of the blade are unknown., Long rest required for attunement, Damage, Combat, Versatile, Sap
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