This artificial eye can only be equipped by the adherents of Odin the All Father and replaces a real one that was lost or removed. While the All Seeing Eye is embedded in your eye socket, it can’t be removed by anyone other than you, you can see through the orb as though it were a normal eye, and you gain darkvision up to a range of 60 feet. If you already have darkvision, your range is increased to a maximum of 120 feet. Furthermore, as an action, you can use one of the three charges to activate a cone of bright light for 30 feet, and dim light for another 30 feet for an hour; cast the spell Detect Magic with no V,S,M components; or cast the spell See Invisibility with no V,S,M components. All charges refresh after a long rest.
Notes: Sense: Darkvision, Detection, Utility, Exploration, Eyewear
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