This +1 blade with a 5 ft reach is attached at the wrist and hidden in your sleeves. You can use this item out of combat only as a sneak attack. However, you must succeed on a +15 dexterity saving throw to not lose a finger when using it. Lose 2 or more fingers and you have disadvantage on all attacks with your melee weapon. Greater restoration can regrow your fingers.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: 1 months training at a School of Assassins will prevent you losing fingers, Finesse, Light, Thrown, Nick
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